The calculation of transformations and activation functions by employing diffeomorphisms limits the radial and rotational components' range, thus achieving a physically plausible transformation. Assessment of the method across three separate data sets revealed pronounced improvements in both Dice score and Hausdorff distance, exceeding the performance of exacting and non-learning-based methodologies.
We consider the problem of image segmentation, which is concerned with creating a mask for the object described in a natural language query. Recent works often incorporate Transformers to obtain object features by aggregating the attended visual regions, thereby aiding in the identification of the target. Yet, the generalized attention mechanism inherent in the Transformer architecture utilizes solely the language input for calculating attention weights, without explicitly incorporating linguistic features into the output. As a result, the output of the model is heavily dependent on visual information, which compromises the model's capability to fully understand the multi-modal input, and consequently introduces uncertainty in the subsequent mask decoder's output mask extraction. To improve this situation, we recommend Multi-Modal Mutual Attention (M3Att) and Multi-Modal Mutual Decoder (M3Dec), which perform a more robust fusion of data from the two input modalities. Leveraging M3Dec, we propose an Iterative Multi-modal Interaction (IMI) approach for sustained and comprehensive interactions between language and vision components. Furthermore, Language Feature Reconstruction (LFR) is implemented to maintain the accuracy and integrity of language-based information in the extracted features, thus avoiding loss or alteration. Substantial improvements to the baseline and superior performance compared to state-of-the-art referring image segmentation methods are consistently observed in extensive experiments conducted on RefCOCO datasets, thanks to our proposed approach.
Salient object detection (SOD) and camouflaged object detection (COD) tasks are demonstrably typical within the realm of object segmentation. Although seemingly contradictory, these ideas are intrinsically linked. In this paper, we investigate the relationship between SOD and COD, then borrowing from successful SOD model designs to detect hidden objects, thus reducing the cost of developing COD models. A vital understanding is that both SOD and COD make use of two components of information object semantic representations to differentiate objects from their backgrounds, and contextual attributes that establish the object's classification. Using a novel decoupling framework with triple measure constraints, we first disassociate context attributes and object semantic representations from both the SOD and COD datasets. The camouflaged images receive saliency context attributes through the implementation of an attribute transfer network. Images with limited camouflage are generated to bridge the contextual attribute gap between SOD and COD, enhancing the performance of SOD models on COD datasets. Extensive testing using three broadly applied COD datasets proves the aptitude of the proposed method. The model and code are available at the repository https://github.com/wdzhao123/SAT.
Outdoor visual environments frequently yield degraded imagery due to the existence of dense smoke or haze. genetic offset Scene understanding research in degraded visual environments (DVE) is hindered by the dearth of representative benchmark datasets. These datasets are critical for evaluating the most advanced object recognition and other computer vision algorithms under challenging visual conditions. This paper's innovative approach introduces a first realistic haze image benchmark, offering paired haze-free images, in-situ haze density measurements, and comprehensive coverage from both aerial and ground perspectives, alleviating several limitations. Within a controlled setting, where professional smoke-generating machines filled the entire scene, this dataset was created. It includes images captured from the perspective of both an unmanned aerial vehicle (UAV) and an unmanned ground vehicle (UGV). We also examine a selection of sophisticated dehazing approaches, as well as object recognition models, on the evaluation dataset. For the community's use in evaluating algorithms, the complete dataset from this paper is available online. It includes ground truth object classification bounding boxes and haze density measurements at https//a2i2-archangel.vision. A specific subset of this dataset was used in the Object Detection challenge within the Haze Track of CVPR UG2 2022, available at https://cvpr2022.ug2challenge.org/track1.html.
Vibration feedback is prevalent in a wide array of everyday devices, encompassing smartphones and virtual reality systems. However, activities involving the mind and body might obstruct our detection of vibrations produced by devices. A smartphone-based platform is created and examined in this investigation to determine how shape-memory tasks (cognitive processes) and walking (physical activities) affect the human detection of smartphone vibrations. To investigate the potential of Apple's Core Haptics Framework in haptics research, we analyzed the influence of the hapticIntensity parameter on the amplitude of 230 Hz vibrations. Researchers using a user sample of 23 people determined that physical and cognitive activities caused a noticeable increase in the point at which vibrations became perceptible (p=0.0004). The interplay of cognitive activity and vibration response time is undeniable. This work also details a smartphone application for evaluating vibration perception outside of a controlled laboratory environment. Researchers, using our smartphone platform and its accompanying results, are enabled to develop more effective haptic devices aimed at diverse and unique user populations.
Though virtual reality applications thrive, a growing demand exists for technological solutions to evoke immersive self-motion, offering an alternative to the cumbersome constraints of motion platforms. Haptic devices, while primarily engaging the sense of touch, are now enabling researchers to evoke the sense of motion through carefully targeted and localized haptic inputs. This novel approach, which establishes a particular paradigm, is identified as 'haptic motion'. A formal introduction, survey, discussion, and formalization of this relatively new research domain is presented in this article. Initially, we outline key concepts related to self-motion perception, and then offer a definition of the haptic motion approach, grounded in three distinct criteria. We subsequently provide a synopsis of pertinent existing literature, from which we derive and analyze three key research problems for advancing the field: the rationale for designing appropriate haptic stimuli, methodologies for evaluating and characterizing self-motion sensations, and the integration of multimodal motion cues.
This study focuses on barely-supervised medical image segmentation, given a constrained dataset consisting of only a small number of labeled instances, that is, just single-digit cases. bone and joint infections A noteworthy constraint within contemporary semi-supervised approaches, especially cross pseudo-supervision, is the unsatisfactory precision assigned to foreground classes. This imprecision ultimately degrades the results in scenarios with minimal supervision. A novel method, Compete-to-Win (ComWin), is proposed in this paper to improve the quality of pseudo labels. Our method contrasts with directly adopting a model's predictions as pseudo-labels. We generate high-quality pseudo-labels by comparing the confidence levels from multiple networks and choosing the prediction with the greatest confidence, a competitive selection strategy. To further enhance the precision of pseudo-labels in areas adjacent to boundaries, ComWin+ is presented, an enhanced version of ComWin, incorporating a boundary-aware enhancement module. Our method consistently outperforms existing approaches in segmenting cardiac structures, pancreases, and colon tumors, as evidenced by its superior performance on three public medical image datasets. selleck products Users can now obtain the source code from the repository https://github.com/Huiimin5/comwin.
In the realm of traditional halftoning, the process of dithering images using binary dots frequently leads to a loss of color information, hindering the reconstruction of the original image's color spectrum. A revolutionary halftoning strategy was devised, converting color images to binary halftones while maintaining complete restorability to the original image. Employing two convolutional neural networks (CNNs), our novel halftoning base method produces reversible halftone patterns. A noise incentive block (NIB) is included to alleviate the flatness degradation commonly observed in CNN halftoning systems. The conflict between blue-noise quality and restoration precision in our novel baseline approach was tackled by a predictor-embedded methodology. This approach detaches predictable network data—the luminance information mirroring the halftone pattern. Implementing this method empowers the network to achieve greater adaptability in producing halftones of improved blue-noise quality, all while maintaining the standard of the restoration. Detailed research on the multiple-stage training approach and the weightings applied to various loss functions has been undertaken. We subjected our predictor-embedded method and new method to a comparative evaluation regarding spectrum analysis on halftone images, halftone accuracy assessments, restoration precision, and studies of data embedding. Our novel base method exhibits more encoding information than that observed in our halftone, as evidenced by our entropy evaluation. Our experiments show that the predictor-embedded method grants increased flexibility in optimizing blue-noise quality in halftones, achieving a comparable standard of restoration quality while demonstrating tolerance for higher degrees of disturbance.
3D dense captioning's purpose is to semantically describe each object within a 3D environment, thereby facilitating 3D scene comprehension. The existing body of work has fallen short in precisely defining 3D spatial relationships and directly connecting visual and language data, thus ignoring the discrepancies between the two.